Since there is no Elevated AI for planes the "Elevated" networks are actually ground-based, but with a bridge shader and different mesh. These are not compulsory and you do not need to use them, even if you are creating a realistic airport. To complete your runways and taxiways, use my Runway Shoulder Markings Pack and my Taxiway Shoulder Markings Pack. I recommend you use one of vasimr22's light packs: I have decided not to include any lighting as part of this pack, there is far too many variations to cover. You'll need to use these to connect lines together at nodes. I made the lines on the taxiways match perfectly with vasimr22's airport line networks. Please see the "How to use" section if you don't understand. Use “Move It!” to drag the nodes closer together so the centerlines match. On by default.Included in this pack is a 36.5m (matching FAA standards) prop which you can use to measure the runway centerlines. Use Mesh for Center Correction: If you have props that are not properly centered within their bounds, attempt to center them based on their mesh's pivot point (if available). Render Items at Vanilla Positional Resolution (see "Quirks" section below) (Use Prop Anarchy if you want the items to not be "hidden"/blocked). Place Blocked Props: like Anarchy but only for items that would be "hidden" by roads and/or buildings that already exist. PLT Anarchy: ignore placement errors and place everything Options Tab: (hover over these checkboxes in-game to see more info) Single: angle items with absolute angle on the game map. Dynamic: angle items relative to the curve. Decouple Button (will show when drawing continuous curves. Control Panel - Click the button in the Options Bar to show/hide.
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